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1. Dealing with a falcon - in Ships and Modules [original thread]
What other modules in eve automatically act upon ships that target and attack you, like you want this ECCM module to do? If you want to force the falcon in closer, use a speed-fit gallente recon. Their specialty is forcing people into close-range...
- by Riddick Valer - at 2008.04.06 15:44:00
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2. Dealing with a falcon - in Ships and Modules [original thread]
Originally by: Wu Jiun Edited by: Wu Jiun on 05/04/2008 17:32:18 Edited by: Wu Jiun on 05/04/2008 17:21:57 Originally by: Rid**** Valer We have an ECCM that works. It makes it twice as hard for a completely dedicated shi...
- by Riddick Valer - at 2008.04.05 18:04:00
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3. If the Eagle is getting a boost, what about the Muninn? - in Ships and Modules [original thread]
Assuming that the Muninn has an alpha of 1250, and the Eagle has an alpha of 850, lets look at the following situation. The eagle shoots about every 4.5 seconds. The Munnin about every 8.5 seconds. 0 sec. Eagle 850 Muninn 1250 4.5 Sec Eagle 1700...
- by Riddick Valer - at 2008.03.02 19:12:00
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4. Changes all around... But wheres the Assault Frigate Boost? - in Ships and Modules [original thread]
Fixing AF will probably require some major changes across the entire ship class, instead of a few tweaks to individual ships. This dev blog was focused on individual ships. I'd expect a dedicated dev blog to encompass the AF changes (including a p...
- by Riddick Valer - at 2008.02.02 19:37:00
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5. Make T2 Rigs worth the money. - in Ships and Modules [original thread]
Please keep the items rare. While you may not find the price worth it, obviously other people do. The market is dictating the price. If the price went down, we'd be seeing every speed setup have poly IIs, all the Drakes with Purger IIs, and so on...
- by Riddick Valer - at 2008.01.14 14:38:00
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6. The Assault Ship Role - in Ships and Modules [original thread]
Overall: Decrease sig/mass Role Specific: Anti-Fighter/Inty: AB Boost, Web Immunity Anti-Dictor/Heavy Dictor: AB Boost, Web immunity, Built in +1 stab.
- by Riddick Valer - at 2007.11.03 17:43:00
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7. AFs - Possible role? - in Ships and Modules [original thread]
Just make them immune to bubbles :) *Sarcastic*
- by Riddick Valer - at 2007.10.31 12:00:00
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8. assault ships role in eve - in Ships and Modules [original thread]
Current Problems: Too heavy Not enough gank to justify the ship. Cruiser does it better. Resistance holes in tank. Not enough slots to really plug them. What to do: Make the t2 bonus part of the ship. Change the existing resistance bonus to a sma...
- by Riddick Valer - at 2007.10.28 15:53:00
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9. Petition: Save the Ishkur - in Ships and Modules [original thread]
Nothing says you have to fly a mix of mediums/lights right now. You could choose lights with spares. All that is changed is that now you are forced to, and you get an extra spare. Wow. Setting the base dronebay to 50 would be nice. Even a +speed ...
- by Riddick Valer - at 2007.10.27 20:05:00
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10. Petition: Save the Ishkur - in Ships and Modules [original thread]
Then instead of +10% to drone damage, mining yield, and hitpoints, just give +10% to drone hitpoints. Still more useful then the new/proposed combination of bonuses.
- by Riddick Valer - at 2007.10.26 17:05:00
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11. Petition: Save the Ishkur - in Ships and Modules [original thread]
With the new bandwidth changes, the Ishkur is a little pointless. You start out with 25m of drone space, enough to fly all your drones you can control. Each level of AF increase it by 5m, giving you a single spare backup light drone. I can unders...
- by Riddick Valer - at 2007.10.26 16:46:00
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12. Nighthawk dps vs other Commands - in Ships and Modules [original thread]
I hate to say it, but I agree with him also. HAM fittings need to be reduced. I'd go one further and say that Torp fittings should be adjusted downward, especially with the new changes. It will bring it in line with its new close fighting role.
- by Riddick Valer - at 2007.10.21 17:36:00
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13. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Wow. I feel like I've wasted a good segment of my life reading the last page. Simple Concept: The "Test" server is used to test things. Testing things means trying them out, and changing them depending on results. I don't see how this was so har...
- by Riddick Valer - at 2007.10.16 11:49:00
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14. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: Goumindong Edited by: Goumindong on 14/10/2007 21:21:57 This is false, the ship is just as fast as any other plated HAC, less mass too. It can tackle just fine with huge amounts of HP for a cruiser and great resists. It ...
- by Riddick Valer - at 2007.10.14 22:23:00
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15. The Assault Ship Role - in Ships and Modules [original thread]
There needs to be a clear comment from CCP as to what role AFS have exactly. This can be used to pick a bonus. As is, tackling is already the hallmark of another t2 frig (ints). Even with a bonus, ints would do it better (and they should). Anti-fr...
- by Riddick Valer - at 2007.10.14 14:48:00
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16. T2 mining frigs - in Ships and Modules [original thread]
Why not give each race's mining frigate a bonus to mining to a specific low end and high end ore alongside a bonus to cargo capacity.
- by Riddick Valer - at 2007.10.14 14:40:00
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17. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Goumindong just suffers from a common problem on the eve forums. The "my play style is the only valid one" disease. In this case, he believes three HACS are only to be used as anti-inty snipers (Muninn, Zealot, Eagle). He will fight to the death t...
- by Riddick Valer - at 2007.10.14 14:25:00
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18. Polycarbon Engine housing rigs overpowered? - in Ships and Modules [original thread]
The main problem with polycarbs is that they have no drawback. Ships that fit these don't need armor. Once they are in a position to start taking damage, they're going to die anyway. A better choice would be to set them up similiar to other speed ...
- by Riddick Valer - at 2007.10.09 22:10:00
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19. 249.99km locking range - in Ships and Modules [original thread]
I agree. To fix this, either 1) Bump locking cap to 300k. Not a huge difference, but allows rokhs to shine. 2) Change spike damage. I'm not going to propose a number, but it should be so a rokh can use a different ammo and actually outdamage oth...
- by Riddick Valer - at 2007.10.08 18:27:00
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20. Drake - "bulldog grip" fit - in Ships and Modules [original thread]
The drake isn't great for a tackler. Play to its strengths. Everyone assumes a heavy missile drake will have an ungodly tank, so its never primaried. High: 7 Heavy Launchers 2 Mid: 1 LSE 1 Invul 4x Sensor Damps Low BCUs
- by Riddick Valer - at 2007.10.02 17:09:00
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